Mutants and Magic
Dyaghou “Irekah’s Finest City“.
For conveniences sake, assume all beginning characters arrive in a small boat at the port of Dyaghou, “Irekah’s Finest City“. Its people are devoted to formal rule and ritual. The government is an authoritarian bureaucracy of ancient cruelty. Most Dyaghuns belong to a clan, whose rules govern social and economic life. Some clans are powerful, others feeble and plebeian. Most clans boast several lineages, which vary in status. The city’s Clan Pasha’s gather to select representatives to the City Council of Suzerains, but all come under the Most Just Rule of The Magnificent Sultana of Dyaghou, in her Palace of the Opalescent Throne.
All travelers and castaways are housed in one of the Royal Rest Houses in the Foreigner’s Quarter. This runs a cost of ten gold coins per day and the food is abominable…stomach complaints and diarrhea are common. It is important to note that strangers are NOT permitted to leave this area and enter Dyaghou proper, since most people of the Wasted Lands of Irekah are not to be trusted. It is advisable for new arrivals to wait in the foreigner’s quarter until contacted by a potential Dyaghun Client of Status.
Those strangers who attempt to enter Dyaghou alone without escort run the risk of making errors in speaking the local dialect or in the intricate rules of city etiquette. Should a mistake be made, the reactions may range from derision and laughter to a quick trip to the neighborhood Impalement Stake! Duels of Honor in the Arena of Justice are common, but most Clansmen of higher rank will not bother with an itinerant foreigner and will simply call for the City Patrol. Crimes within the city are almost always punishable by Death; usually by Impalement. The City Prisons are reserved only for those individuals the City Council might need to use later, or whose crimes merit unpleasant punishments before death. Often means first Torture, then Death by Impalement; usually in a large public place in full view of a jeering crowd.
Assuming the stranger has been successful at gaining some wealth, and is spending a portion of it near or in Dyaghou when able, they will soon be able to purchase a City Pass, allowing them to enter and travel about the city. Should the stranger’s fortune continue, they may apply to become a full Citizen. Application does not automatically mean Citizenship is granted! An applicant’s personal behavior, and monetary worth, must always be considered. Nonhumans however, are only rarely granted citizenship. Of course, the right amount of coin or sponsorship can influence this.
If granted, citizenship allows a person to act as a true Dyaghun and recruit other newcomers for expeditions and employment. The new citizen can now sponsor champions to defend their honor in the area, and has the right to hold civil or military positions in the government (although this is no guarantee such a position will be granted). And finally, a citizen can pay “blood money” for crimes committed by himself or others, although no amount of money will restore a person’s honor that is lost from accusations of blatantly shameful acts; that must be regained through combat in the arena.
A citizen is expected to wear fine clothes, eat good food and drink, and revel as much as they can. Generous donations to Temples that provide “services” are also required, or the services will end. As a citizen’s status and influence grows, so do their expenses. Money is a transient thing…
(Purchasing a City Pass happens at about 3rd level. It is not cheap, and it is advisable to have the Sponsorship of a Clan Member. Applying for Citizenship can occur around 4th level. This requires a very large fee, of course, and is not allowed at all without the sponsorship of a Clan. Non-human Citizenship applicants must be at least 6th level, are often charged much more, even then there is only a 30% chance of success)